13 (16 with mage armor)
65 (10d8 + 20)
30 ft.
Con +6, Wis +7, Int +12
Arcana +12, History +12, Perception +7, Stealth +7
Common, Dwarvish, Giant, Gnomish, Orcish, Terran
9
Once per turn when Jacob kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. He doesn't gain this benefit for killing constructs or undead.
He has resistance to necrotic damage, and his hit point maximum can't be reduced.
Jacob is a 13th-level wizard. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): light, mage hand, message, prestidigitation, ray of frost • 1st level (4 slots): false life, mage armor, magic missile, ray of sickness • 2nd level (3 slots): blindness/deafness, darkvision, ray of enfeeblement • 3rd level (3 slots): animate dead, fireball, vampiric touch • 4th level (3 slots): blight, dimension door, greater invisibility • 5th level (2 slots): animate objects, wall of stone • 6th level (1 slot): eyebite • 7th level (1 slot): finger of death
When he casts animate dead, he can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Whenever he creates an undead using a necromancy spell, it has additional benefits: - The creature's hit point maximum is increased by 13 hit points. - The creature adds +4 to its weapon damage rolls.
Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 17 (5d6) poison damage.