Great Eight, Jacob Ladda

Medium humanoid (human), neutral evil

Armor Class

13 (16 with mage armor)

Hit Points

65 (10d8 + 20)

Speed

30 ft.

Saves

Con +6, Wis +7, Int +12

Skills

Arcana +12, History +12, Perception +7, Stealth +7

Languages

Common, Dwarvish, Giant, Gnomish, Orcish, Terran

Challenge

9

Grim Harvest

Once per turn when Jacob kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. He doesn't gain this benefit for killing constructs or undead.

Inured to Undeath

He has resistance to necrotic damage, and his hit point maximum can't be reduced.

Spellcasting

Jacob is a 13th-level wizard. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): light, mage hand, message, prestidigitation, ray of frost • 1st level (4 slots): false life, mage armor, magic missile, ray of sickness • 2nd level (3 slots): blindness/deafness, darkvision, ray of enfeeblement • 3rd level (3 slots): animate dead, fireball, vampiric touch • 4th level (3 slots): blight, dimension door, greater invisibility • 5th level (2 slots): animate objects, wall of stone • 6th level (1 slot): eyebite • 7th level (1 slot): finger of death

Undead Thralls

When he casts animate dead, he can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Whenever he creates an undead using a necromancy spell, it has additional benefits: - The creature's hit point maximum is increased by 13 hit points. - The creature adds +4 to its weapon damage rolls.

Actions

+2 Dagger

Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 17 (5d6) poison damage.