Great Eight, Kairos

Medium humanoid (aquarian), neutral evil

Armor Class

13 (16 with mage armor)

Hit Points

60 (8d8 + 24)

Speed

30 ft., swim 40 ft.

Saves

Con +7, Int +11

Skills

Arcana +11, History +11, Investigation +11, Perception +7

Senses

darkvision 90 ft.

Languages

Aquan, Common, Sahuagin

Challenge

7

Amphibious

Kairos can breathe air and water.

Empowered Evocation

Kairos adds +7 to the damage rolls of any wizard evocation spell he casts.

Potent Cantrip

His damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against his cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.

Sculpt Spells

Kairos can create pockets of relative safety within the effects of his evocation spells. When he casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Slippery

Kairos has advantage on ability checks and saving throws made to escape a grapple.

Spellcasting

Kairos is a 10th-level wizard. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, message, prestidigitation • 1st level (4 slots): detect magic, mage armor, magic missile, shield • 2nd level (3 slots): darkvision, detect thoughts, scorching ray, see invisibility • 3rd level (3 slots): dispel magic, lightning bolt, water breathing • 4th level (3 slots): control water, dimension door, greater invisibility • 5th level (2 slots): cone of cold, conjure elemental

Actions

Quarterstaff

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.