Great Eight, Varga the Ice Witch

Medium humanoid (human), chaotic evil

Armor Class

12 (15 with mage armor)

Hit Points

133 (14d8 + 70)

Speed

30 ft.

Saves

Int +12, Wis +9

Skills

Arcana +12, History +12, Perception +9, Survival +9

Languages

Common, Primordial

Challenge

10

Arcane Ward

When she casts an abjuration spell of 1st level or higher, she can simultaneously use a strand of the spell's magic to create a magical ward on herself that lasts until she finishes a long rest. The ward has 39 hit points. Whenever she takes damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, she takes any remaining damage. While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever she casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Once she creates the ward, she can't create it again until she finishes a long rest.

Improved Abjuration

When she casts an abjuration spell that requires her to make an ability check as a part of casting that spell, she adds +5 to that ability check.

Projected Ward

When a creature that she can see within 30 feet of her takes damage, she can use her reaction to cause her Arcane Ward to absorb that damage. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.

Spellcasting

Varga is a 16th level wizard. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). She can cast the following spells: • Cantrips (at will): blade ward, dancing lights, minor illusion, ray of frost, resistance • 1st level (4 slots): mage armor, protection from evil and good, shield, witch bolt • 2nd level (3 slots): darkvision, misty step, see invisibility • 3rd level (3 slots): counterspell, dispel magic, glyph of warding, nondetection • 4th level (3 slots): banishment, confusion, ice storm • 5th level (3 slots): cone of cold, planar binding • 6th level (2 slots): globe of invulnerability • 7th level (2 slots): etherealness, reverse gravity • 8th level (1 slot): control weather

Spell Resistance

She has advantage on saving throws against spells. Furthermore, she has resistance against the damage of spells.

Actions

Ice Staff

Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 22 (5d8) cold damage.