Greater Scrag

Large monstrosity, Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

127 (15d10+45)

Speed

walk 30 ft., swim 40 ft.

Saves

Str +8, Con +6

Senses

darkvision 60 ft.

Languages

Giant, Abyssal, Aquan

Challenge

7

Amphibious

The scrag can breathe air and water.

Blood Frenzy

The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.

Regeneration

The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.

Actions

Multiattack

The greater scrag makes three attacks. one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)