Greater Zombie

Medium undead, Neutral Evil

Armor Class

15 (natural armor)

Hit Points

97 (13d8+39)

Speed

walk 30 ft.

Saves

Wis +1

Damage Resistances

cold, necrotic

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

understands the languages it knew in life but can't speak

Challenge

5

Turn Resistance

The zombie has advantage on saving throws against any effect that turns undead.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes two melee attacks.

Empowered Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.