Grell

Medium aberration, Neutral Evil

Armor Class

12

Hit Points

55 (10d8+10)

Speed

walk 10 ft., fly 30 ft.

Skills

Perception +4, Stealth +6

Damage Immunities

lightning

Condition Immunities

blinded, prone

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

Grell

Challenge

3

Actions

Multiattack

The grell makes two attacks: one with its tentacles and one with its beak.

Tentacles

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.