Grenl

Small humanoid (goblinoid), Neutral Evil

Armor Class

15 (leather armor, shield)

Hit Points

10 (3d6)

Speed

walk 30 ft.

Skills

Stealth +6

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1/4

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting

Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared: • Cantrips (at will): poison spray, thaumaturgy • 1st level (2 slots): bane, inflict wounds

Actions

Scimitar

Melee Weapon Attack: +4, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +4, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.