Grick Alpha

Large monstrosity, Neutral

Armor Class

18 (natural armor)

Hit Points

75 (10d10+20)

Speed

walk 30 ft., climb 30 ft.

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Senses

darkvision 60 ft.

Challenge

7

Stone Camouflage

The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Tentacles

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Beak

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.