Grim Champion of Pestilence

Medium undead, neutral evil

Armor Class

14 (17 with mage armor)

Hit Points

120 (16d8 + 48)

Speed

40 ft.

Saves

dex +9, cha +10

Skills

stealth +9, arcana +8, perception +7

Damage Resistances

cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious

Senses

darkvision 60 ft.

Languages

Common, Infernal

Challenge

15

Proficiency Bonus

+5

Halo of Pestilence

The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion must succeed on a DC 18 Constitution saving throw or have the incapacitated condition until the start of its next turn, as the insects ravage its body.

Legendary Resistance (3/Day)

If the champion fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.

Blight Staff

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.

Plague Bolt

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) poison damage, and the target has the poisoned condition until the start of the champion's next turn.

Spellcasting

The champion casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18): • At will: Detect Magic, Mage Armor (self only) • 2/Day each: Blight, Blindness/Deafness • 1/Day each: Cloudkill, Contagion

Legendary actions

Legendary Actions (3/Turn)

The Grim Champion of Pestilence can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Grim Champion of Pestilence regains spent legendary actions at the start of its turn.

Attack

The champion makes one Blight Staff or Plague Bolt attack.

Furious Pursuit

The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.

Cast a Spell (Costs 2 Actions)

The champion uses Spellcasting.