Grim Halfling Scout

Small humanoid (halfling), lawful evil

Armor Class

15 (studded leather)

Hit Points

33 (5d6 + 12)

Speed

25 ft.

Skills

Perception +3, Stealth +5, Survival +3

Damage Resistances

fire

Senses

darkvision 60 ft.

Languages

Halfling, Elvish, Infernal

Challenge

1

Brave

The scout has advantage on saving throws against being frightened.

Devil's Sight

Magical darkness doesn't impede the scout's darkvision.

Halfling's Nimbleness

The scout can move through the space of any creature that is larger.

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Lucky

The scout can reroll any 1s once on attack rolls, checks, or saving throws.

Actions

Multiattack

The scout makes two attacks.

Infernal Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) fire damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 1 poison damage.