Grim Squirrel

Tiny fey, lawful evil

Armor Class

14

Hit Points

7 (2d4 + 2)

Speed

35 ft., climb 30 ft.

Skills

Perception +3, Stealth +6

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

1/2

Keen Hearing

The grim squirrel has advantage on Wisdom (Perception) checks that rely on hearing.

Magic Resistance

The grim squirrel has advantage on saving throws against spells and other magical effects.

Pack Tactics

The grim squirrel has advantage on an attack roll against a creature if at least one of the grim squirrel's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Barksword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 piercing damage.

Nut Sling

Ranged Weapon Attack: +6 to hit, reach 20/40 ft., one target. Hit: 2 bludgeoning damage.