14
7 (2d4 + 2)
35 ft., climb 30 ft.
Perception +3, Stealth +6
darkvision 60 ft.
Sylvan
1/2
The grim squirrel has advantage on Wisdom (Perception) checks that rely on hearing.
The grim squirrel has advantage on saving throws against spells and other magical effects.
The grim squirrel has advantage on an attack roll against a creature if at least one of the grim squirrel's allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 piercing damage.
Ranged Weapon Attack: +6 to hit, reach 20/40 ft., one target. Hit: 2 bludgeoning damage.