Grimlock

Medium humanoid (grimlock), Neutral Evil

Armor Class

11

Hit Points

11 (2d8+2)

Speed

walk 30 ft.

Skills

Athletics +5, Perception +3, Stealth +3

Condition Immunities

blinded

Senses

blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)

Languages

Undercommon

Challenge

1/4

Blind Senses

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.