Grinning Cat

Large fey, typically chaotic neutral

Armor Class

12

Hit Points

45 (7d10 + 7)

Speed

40 ft., climb 40 ft.

Skills

stealth +6, perception +4

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

1

Proficiency Bonus

+2

Magic Resistance

The grinning cat has advantage on saving throws against spells and other magical effects.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the grinning cat was invisible before it attacked, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the cat can make a Bite attack against it as a bonus action.

Fade Away

The grinning cat magically becomes invisible for 1 hour or until it attacks, gradually fading away over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.

Fade Back (Bonus Action)

The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.

Grinning Step (Bonus Action)

The grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.