Grish, Kobold Sorcerer

Small humanoid (kobold), lawful evil

Armor Class

18 (Draconic Resilience, ring of protection)

Hit Points

50 (7d6 + 22)

Speed

30 ft.

Saves

Dex +5, Con +5, Int +2, Wis +1, Cha +8

Skills

Arcana +4, Intimidation +7, Perception +3, Persuasion +7

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

5

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Draconic Bloodline

Green.

Draconic Resilience

The Kobold Sorcerer's hit point maximum is increased by 1 per level. Additionally, when he isn't wearing armor his AC equals 13 + his Dexterity modifier.

Elemental Affinity

When the Kobold Sorcerer casts a poison based spell he adds his Charisma modifier to damage rolled. Additionally, he can spend 1 sorcery point to gain resistance to poison for 1 hour.

Metamagic

Sorcery Points: The Kobold Sorcerer has 8 sorcery points to use. He regains all 8 when he finishes a long rest. Empowered Spell: When the Kobold Sorcerer rolls damage for a spell, he can spend 1 sorcery point to reroll up to 4 damage dice. He must use the new rolls. He can use Empowered Spell even if he has already used a different Metamagic option during the casting of the spell. Quickened Spell: When the Kobold Sorcerer casts a spell that has a casting time of 1 action he can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Spellcasting

The Kobold Sorcerer is an 8th level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He has the following sorcerer spells prepared: • Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, thaumaturgy, true strike • 1st level (4 slots): magic missile, shield • 2nd level (3 slots): gust of wind, mirror image • 3rd level (3 slots): counter spell, fireball, haste • 4th level (2 slots): dimension door, greater invisibility

Actions

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 4) piercing damage.

Fire Bolt

Ranged Spell (cantrip) Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.