19
290 (20d12 + 120 + 40)
walk 50 ft.
Str +14, Con +12
Animal Handling +6, Athletics +14, Intimidation +7, Survival +6
darkvision 60 ft.
speaks Common, Dwarvish, and Giant with limited reading and writing
18
+6
When Grog scores a critical hit, he rolls double weapon damage dice as usual, then rolls 3 additional weapon damage dice.
Grog has advantage on initiative rolls.
Grog can take a -5 penalty to any melee attack roll to gain a +10 bonus to the damage roll.
At the start of his turn, Grog can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.
If Grog is reduced to 0 hit points while raging, he drops to 1 hit point instead if he succeeds on a DC 10 Constitution saving throw.
Grog wears a belt of dwarvenkind. He wields the Bloodaxe (a +2 magic weapon), a dwarven thrower, and the Titanstone Knuckles (see page 211).
When Grog damages a creature that is concentrating on a spell, that creature has disadvantage on the saving throw to maintain its concentration. In addition, Grog has advantage on saving throws against spells cast by creatures within 5 feet of him.
Grog has an additional 40 hit points.
Grog makes two attacks (three when raging) with his Bloodaxe, dwarven thrower, or Titanstone Knuckles.
Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 20 (1d12 + 14) slashing damage and 3 (1d6) necrotic damage. If the target is reduced to 0 hit points, Grog gains 10 temporary hit points.
Melee or Ranged Weapon Attack: +17 to hit, reach 5 ft. or range 20/60, one target. Hit:24 (2d8 + 15) bludgeoning damage.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (1d4 + 12) bludgeoning damage.
Grog casts enlarge/reduce on himself to grow in size for 10 minutes. While enlarged in this way, he has resistance to cold, fire, lightning, and thunder damage.
Grog enters a rage that lasts until he falls unconscious or chooses to end it (no action required). While raging, Grog gains the following benefits: He has advantage on Strength checks and Strength saving throws. • He deals an extra 4 damage when he hits a target with a melee weapon attack (included in attacks) • He has resistance to bludgeoning, piercing, and slashing damage • He can't be charmed or frightened • He can make an additional melee weapon attack(included in the Multiattack action) When Grog's rage ends, he gains one level of exhaustion.