19 (natural armor)
264 (16d20 + 96)
40 ft., swim 30 ft.
Perception +7
darkvision 120 ft.
Primordial
12
The Grootslang has advantage on saving throws against spells and other magical effects.
The Grootslang regains 10 hit points on each of its turns as long as it has 1 hit point.
The Grootslang deals double damage to objects and structures.
The Grootslang makes three melee attacks, one of which can be a bite attack.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (5d8 + 7) piercing damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
The Grootslang blasts a thunderous noise from its trunk in a 90-foot cone. Each creature in the area must make a DC 17 Constitution saving throw or take 45 (10d8) thunder damage, half damage on a success.