Grove Guardian

Large fey, neutral

Armor Class

15 (natural leather)

Hit Points

71 (11d10+11)

Speed

50 ft.

Saves

Dex +6, Wis +7

Skills

Perception +10, Stealth +6

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

5

Innate Spellcasting

The guardian's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The guardian can innately cast the following spells, requiring no material components: • At will: druidcraft, thorn whip (11th level) • 3/day each: spike growth, silence • 1/day each: conjure animals, plant growth

Keen Hearing and Smell

The guardian has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Speak with Beasts and Plants

The guardian can communicate with beasts and plants as if they shared a language.

Tree Stride

Once on its turn, the guardian can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions

Multiattack

The guardian makes two bite attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.