15 (natural leather)
71 (11d10+11)
50 ft.
Dex +6, Wis +7
Perception +10, Stealth +6
darkvision 60 ft.
Sylvan
5
The guardian's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The guardian can innately cast the following spells, requiring no material components: • At will: druidcraft, thorn whip (11th level) • 3/day each: spike growth, silence • 1/day each: conjure animals, plant growth
The guardian has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The guardian can communicate with beasts and plants as if they shared a language.
Once on its turn, the guardian can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
The guardian makes two bite attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.