Gryz Alakritos

Small humanoid (goblin, wizard), neutral good

Armor Class

12

Hit Points

82 (15d8 + 15)

Speed

walk 30 ft.

Saves

Int +7, Wis +6

Skills

Arcana +7, History +7, Insight +6, Perception +6

Senses

darkvision 60 ft.

Languages

Common plus three other languages, Goblin

Challenge

5

Proficiency Bonus

+3

Nimble Escape

Gryz can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack

Gryz makes two Arcane Shock or Dagger of the Poisoned Mind attacks.

Arcane Shock

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Dagger of the Poisoned Mind

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Spellcasting

Gryz casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15): • At will: alter self, light, mage hand • 1/Day each: comprehend languages, mage armor, zone of truth