18 (natural armor)
127 (15d10+45)
walk 40 ft.
Dex +8, Con +7, Int +7, Wis +8, Cha +8
poison
charmed, poisoned
darkvision 60 ft.
Celestial, Common
10
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: • Cantrips (at will): mending, sacred flame, thaumaturgy • 1st level (4 slots): command, cure wounds, shield of faith • 2nd level (3 slots): calm emotions, hold person • 3rd level (3 slots): bestow curse, clairvoyance • 4th level (3 slots): banishment, freedom of movement • 5th level (2 slots): flame strike, geas • 6th level (1 slots): true seeing
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.