14 (natural armor)
66 (7d12+21)
walk 60 ft.
Perception +5, Stealth +4
Common, Elvish
4
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
The wolf makes two attacks: one with its bite and one with its claws.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.