Guardian Wolf

Huge monstrosity, Unaligned

Armor Class

14 (natural armor)

Hit Points

66 (7d12+21)

Speed

walk 60 ft.

Skills

Perception +5, Stealth +4

Languages

Common, Elvish

Challenge

4

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The wolf makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.