Guardian of Gorm

Medium humanoid, typically lawful good

Armor Class

16 (chain mail)

Hit Points

9 (2d8)

Speed

30 ft.

Skills

insight +3, athletics +4, religion +2

Languages

Common

Challenge

1/8

Proficiency Bonus

+2

Brave

The guardian has advantage on saving throws against the frightened condition.

Actions

Lightning Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) lightning damage.

Handaxe

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.