16 (chain mail)
9 (2d8)
30 ft.
insight +3, athletics +4, religion +2
Common
1/8
+2
The guardian has advantage on saving throws against the frightened condition.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) lightning damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.