Gug

Huge giant, Neutral Evil

Armor Class

17 (natural armor)

Hit Points

270 (20d12+140)

Speed

walk 40 ft.

Saves

Str +12, Dex +4, Con +11, Cha +6

Skills

Athletics +11, Perception +3, Stealth +4

Damage Immunities

poison

Condition Immunities

confusion, exhaustion, paralysis, poisoned

Senses

darkvision 240 ft.

Languages

Deep Speech, Giant, Undercommon

Challenge

12

Towering Strength

A gug can lift items up to 4,000 pounds as a bonus action.

Actions

Multiattack

The gug makes two slam attacks, two stomp attacks, or one of each.

Slam

Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 16 (2d8 + 7) bludgeoning damage. If a creature is hit by this attack twice in the same turn, the target must make a successful DC 19 Constitution saving throw or gain one level of exhaustion.

Stomp

Melee Weapon Attack. +11 to hit, reach 10 ft. Hit: 20 (2d12 + 7) bludgeoning damage.

Legendary actions

A gug can take 3 legendary actions, choosing from the options below

Only one legendary action option can be used at a time and only at the end of another creature's turn. A gug regains spent legendary actions at the start of its turn.

Move

The gug moves up to half its speed.

Attack

The gug makes one slam or stomp attack.

Grab

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: the target is grappled (escape DC 17).

Swallow

The gug swallows one creature it has grappled. The creature takes 26 (3d12 + 7) bludgeoning damage immediately plus 13 (2d12) acid damage at the start of each of the gug's turns. A swallowed creature is no longer grappled but is blinded and restrained, and has total cover against attacks and other effects from outside the gug. If the gug takes 75 points of damage in a single turn, the swallowed creature is expelled and falls prone next to the gug. When the gug dies, a swallowed creature can crawl from the corpse by using 10 feet of movement.

Throw

The gug throws one creature it has grappled. The creature is thrown a distance of 2d4 times 10 feet in the direction the gug chooses, and takes 20 (2d12 + 7) bludgeoning damage (plus falling damage if they are thrown into a chasm or off a cliff). A gug can throw a creature up to Large size. Small creatures are thrown twice as far, but the damage is the same.