Gugalanna

Huge celestial, Good Chaotic

Armor Class

18 (natural armor)

Hit Points

253 (22d12+110)

Speed

walk 60 ft., fly 80 ft.

Saves

Dex +10, Con +12, Wis +12

Skills

Athletics +14, Insight +12, Intimidation +11

Damage Resistances

necrotic

Damage Immunities

fire, radiant; bludgeoning, piercing, slashing from nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened

Senses

truesight 60 ft.

Languages

Understands but can't speak, telepathy 120 ft.

Challenge

21

Flyby

Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Magic Resistance

Gugalanna has advantage on saving throws against spells and other magical effects.

Magic Weapons

Gugalanna's weapon attacks are magical.

Trampling Charge

If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.

Actions

Multiattack

Gugalanna makes two attacks. one with its horns and one with its kick.

Horns

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.

Kick

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.

Legendary actions

Legendary Actions (4/Turn)

The celestial can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The celestial regains spent legendary actions at the start of its turn.

Options

Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.

Kick

Gugalanna makes a kick attack.

Rearing Stomp (Costs 2 Actions)

Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.

Blazing Sun Disc (Costs 2 Actions, Recharge 5-6)

The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.