13 (studded leather)
90 (12d8 + 36)
30 ft.
Int +7, Wis +6, Cha +7
Deception +7, Insight +6, Perception +6, Persuasion +7
Common and two others
8
The guildmaster has advantage on Charisma checks when buying or selling goods.
A raven familiar accompanies the guildmaster.
The guildmaster is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The guildmaster can cast the following spells • Cantrips (at will): friends, light, message, vicious mockery 1st-level (4 slots): bane, charm person, comprehend languages, find familiar • 2nd level (3 slots): calm emotions, silence, suggestion • 3rd level (3 slots): dispel magic, fear, sending • 4th level (3 slots): compulsion, confusion, locate creature • 5th level (1 slot): dominate person
The guildmaster makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 7 (2d6) poison damage.