14 (leather armor)
67 (9d8 + 27)
30 ft.
Intimidation +2
Common, Orc
2
At the start of his turn, Guz can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.