Guz

Medium humanoid (half-orc), chaotic neutral

Armor Class

14 (leather armor)

Hit Points

67 (9d8 + 27)

Speed

30 ft.

Skills

Intimidation +2

Languages

Common, Orc

Challenge

2

Reckless

At the start of his turn, Guz can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.

Actions

Whirling Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.