15 (studded leather armor)
49 (9d8 + 9)
walk 30 ft., climb 30 ft.
wis +5, con +3
survival +5, stealth +5, athletics +2, perception +5
Common, Hadozee
2
+2
If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
The hadozee makes two Shortsword attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
The hadozee takes the Disengage or Hide action.