15 (natural armor)
85 (10d10 + 30)
30 ft.
Athletics +7, Perception +3, Survival +3
darkvision 60 ft.
Common, Giant
4
The half-giant has advantage on Wisdom (Perception) checks that rely on smell.
While in sunlight, the halfgiant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The half-giant makes two melee attacks or ranged attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.