Hallowed Reed

Medium celestial, Good Neutral

Armor Class

13 (natural armor)

Hit Points

22 (5d8)

Speed

walk 10 ft.

Skills

Perception +4

Damage Resistances

bludgeoning, piercing

Damage Immunities

radiant

Senses

blindsight 30 ft. (blind beyond this radius)

Challenge

1/2

Like Calls To Like

The hallowed reed knows if a creature within 30 feet of it is good-aligned or not.

Limited Telepathy

Using telepathy, a hallowed reed can magically communicate with any other good-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.

Rebirth

If a hallowed reed is slain, a new patch of hallowed reeds will grow in the same spot starting within a week of its death. charring or salting the ground where a hallowed reed was slain prevents this resurgence.

Actions

Searing Grasp

Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. 4 (1d4 + 2) radiant damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, it takes 2 (1d4) radiant damage at the start of each of its turns, and the hallowed reed can't grasp another target.