Hamadryad

Medium fey, Chaotic Neutral

Armor Class

12 (16 with barkskin)

Hit Points

32 (5d8 + 10)

Speed

walk 30 ft.

Skills

Perception +2, Stealth +6

Senses

darkvision 60ft.

Languages

Sylvan

Challenge

2

Innate Spellcasting

The hamadryad's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no components: • 3/Day each: entangle • 1/Day each: barkskin, grasping vine, pass without trace

Magic Resistance

The hamadryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants

The hamadryad can communicate with Beasts and Plants as if they shared a language.

Tree Stride

Once on her turn, the hamadryad can use 10 ft. of her Movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be Large in size (or bigger).

Actions

Multiattack

The hamadryad makes two melee attacks.

Claws

Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) plus 10 (3d6) poison damage.