12 (16 with barkskin)
32 (5d8 + 10)
walk 30 ft.
Perception +2, Stealth +6
darkvision 60ft.
Sylvan
2
The hamadryad's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no components: • 3/Day each: entangle • 1/Day each: barkskin, grasping vine, pass without trace
The hamadryad has advantage on saving throws against spells and other magical effects.
The hamadryad can communicate with Beasts and Plants as if they shared a language.
Once on her turn, the hamadryad can use 10 ft. of her Movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be Large in size (or bigger).
The hamadryad makes two melee attacks.
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) plus 10 (3d6) poison damage.