Handsome Devil

Medium fiend (devil), lawful evil

Armor Class

16 (natural armor)

Hit Points

65 (10d8 + 20)

Speed

30 ft.

Saves

Int +4, Wis +4, Cha +8

Skills

Deception +8, Insight +4, Perception +4, Persuasion +8

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities

fire, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Infernal, Common, and one other

Challenge

5

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magical Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two melee attacks.

Hellish Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 3 (1d6) fire damage.

Devilish Charm

The devil targets one humanoid that he can see within 30 feet of him. If the target can see the devil, it must succeed on a DC 15 Wisdom saving throw or be magically charmed. The charmed creature regards the devil as a love interest. Although the target isn't under the devil's control, it takes the devil's requests or actions in the most favorable way it can. Each time the devil or its allies do something harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the devil dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the devil's Devilish Charm for the next 24 hours. The devil can have no more than two humanoids and up to four beasts charmed at a time.