14 (leather armor)
9 (2d8)
walk 30 ft.
Dex +5
Acrobatics +5, Perception +4
Common, Sylvan
1/8
+2
The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't incapacitated.
The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.