Harengon Brigand

Medium humanoid, any alignment

Armor Class

14 (leather armor)

Hit Points

9 (2d8)

Speed

walk 30 ft.

Saves

Dex +5

Skills

Acrobatics +5, Perception +4

Languages

Common, Sylvan

Challenge

1/8

Proficiency Bonus

+2

Pack Tactics

The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Standing Leap

The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Sling

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.