Harengon Sniper

Medium humanoid, any alignment

Armor Class

14 (leather armor)

Hit Points

9 (2d8)

Speed

walk 30 ft.

Saves

Dex +5

Skills

Acrobatics +2, Perception +5, Stealth +5

Languages

Common, Sylvan

Challenge

1/4

Proficiency Bonus

+2

Standing Leap

The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4) bludgeoning damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit (the target gains no benefit from less than total cover), range 320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Hit or Miss: Immediately after making this attack, the harengon can use the Hide action.