Harpy–Plane Shift: Ixalan

Medium monstrosity, Chaotic Evil

Armor Class

11

Hit Points

38 (7d8+7)

Speed

walk 20 ft., fly 40 ft.

Languages

Common

Challenge

1

Actions

Multiattack

The Harpy–Plane Shift: Ixalan makes two attacks: one with its claws and one with its bite.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Luring Song

The Harpy–Plane Shift: Ixalan sings a magical melody. Every humanoid and giant within 300 feet of the Harpy–Plane Shift: Ixalan that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The Harpy–Plane Shift: Ixalan must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the Harpy–Plane Shift: Ixalan is incapacitated. While charmed by the Harpy–Plane Shift: Ixalan, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the Harpy–Plane Shift: Ixalan, the target must move on its turn toward the Harpy–Plane Shift: Ixalan by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the Harpy–Plane Shift: Ixalan, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this Harpy–Plane Shift: Ixalan's song for the next 24 hours.