13
25 (10d4)
10 ft., fly 60 ft.
stealth +5, perception +6
poison
exhaustion, poisoned
darkvision 120 ft.
1
+2
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 3 (1d6) necrotic damage.
The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.
When the hawk is in dim light or darkness, it teleports up to 30 feet to an unoccupied space it can see that is also in dim light or darkness. The hawk then has advantage on the first melee attack it makes before the end of the turn.