Harrow Hawk

Tiny undead, unaligned

Armor Class

13

Hit Points

25 (10d4)

Speed

10 ft., fly 60 ft.

Skills

stealth +5, perception +6

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 120 ft.

Challenge

1

Proficiency Bonus

+2

Actions

Talons

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 3 (1d6) necrotic damage.

Plane Shift (2/Day)

The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.

Shadow Dash (Bonus Action)

When the hawk is in dim light or darkness, it teleports up to 30 feet to an unoccupied space it can see that is also in dim light or darkness. The hawk then has advantage on the first melee attack it makes before the end of the turn.