Harrow Hound

Medium undead, typically chaotic evil

Armor Class

15 (natural armor)

Hit Points

45 (6d8 + 18)

Speed

40 ft.

Skills

stealth +6, perception +6

Damage Resistances

necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

Blink Dog, understands Sylvan but can't speak it

Challenge

3

Proficiency Bonus

+2

Pack Tactics

The hound has advantage on attack rolls against a creature if at least one of the hound's allies is within 5 feet of the target and the ally doesn't have the incapacitated condition.

Supernatural Tracker

The hound knows the distance to and direction of any creature that has come within 30 feet of it, even if that creature is on a different plane of existence. If the creature being tracked by the hound dies, the hound knows.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or have the prone condition.

Shadow Step (Recharge 4-6) (Bonus Action)

The hound magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.