15 (18 with mage armor)
117 (18d8 + 36)
30 ft.
Dex +9, Wis +8, Cha +9
Deception +9, Intimidation +9, Perception +8, Persuasion +9
darkvision 60 ft.
Sylvan
10
The Harvest Lord's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: dancing lights, fire bolt, message • 3/Day each: burning hands, fireball, hypnotic pattern, mage armor, scorching ray, wall of fire • 1/Day each: delayed blast fireball, dimension door, invisibility
The Harvest Lord has advantage on saving throws against spells and other magical effects.
The Harvest Lord makes three attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
The Harvest Lord exhales smoke in a 60-foot cone. Any creatures within that area must make a DC 14 Constitution saving throw or take 31 (7d8) fire damage, half damage on a success.