15
117 (18d8 + 36)
40 ft.
Dex +8, Cha +9
Deception +9, Intimidation +9, Persuasion +9
Sylvan, Common
9
The harvest maiden's innate spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The harvest maiden can innately cast the following spells, requiring no components. • At will: firebolt, message • 3/Day: burning hands, charm person, detect thoughts, sleep • 2/Day: fireball, lightning bolt
The harvest maiden has advantage on saving throws against spells and other magical effects.
The harvest maiden can communicate with beasts and plants as if they shared a language.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The target must make a successful DC 17 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of their turns.
The harvest maiden targets one creature she can see within 30 feet of her. The target must succeed on a DC 17 Charisma saving throw or become charmed by the harvest maiden for 1 minute. The charmed target can repeat the saving throw if the harvest maiden does any damage to it. A creature that succeeds on the saving throw is immune to the harvest maiden's charms for 24 hours.