Haze Hulk, Juggernaut

Large aberration, Unaligned

Armor Class

15 (natural armor)

Hit Points

95 (10d10 + 40)

Speed

walk 40 ft.

Senses

darkvision 60 ft.

Languages

Common

Challenge

4

Proficiency Bonus

+2

Mutant Fortitude

If damage reduces the juggernaut to 0 hit points, it must succeed on a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the juggernaut drops to 1 hit point instead.

Trampling Charge

If the juggernaut moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the juggernaut can make another slam attack against it as a bonus action.

Actions

Multiattack

The haze hulk makes two slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.