Haze Husk

Medium undead, Neutral Evil

Armor Class

8

Hit Points

22 (3d8 + 9)

Speed

walk 20 ft.

Saves

wis +0

Damage Immunities

Poison

Condition Immunities

Poisoned

Senses

darkvision 60 ft.

Languages

understands all languages it spoke in life but can't speak

Challenge

1/4

Proficiency Bonus

+2

Death Burst

If damage reduces the haze husk to 0 hit points, the delerium fragments in its body explode in a burst of contaminated energy, unless the damage is radiant or from a critical hit. Each creature within 5 feet of it must succeed on a DC 10 Constitution saving throw or take 7 (2d6) necrotic damage. Creatures who fail this saving throw by 5 or more gain one level of contamination.

Actions

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.