17 (natural armor)
237 (25d12 + 75)
20 ft., fly 60 ft.
wis +7, con +8
perception +7
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
poison
exhaustion, poisoned
blindsight 60 ft., darkvision 120 ft.
Abyssal, telepathy 120 ft.
14
+5
The hazvongel has advantage on saving throws against spells and other magical effects.
The hazvongel makes three Talon attacks.
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.