Hazvongel

Huge fiend (demon), typically chaotic evil

Armor Class

17 (natural armor)

Hit Points

237 (25d12 + 75)

Speed

20 ft., fly 60 ft.

Saves

wis +7, con +8

Skills

perception +7

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

blindsight 60 ft., darkvision 120 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

14

Proficiency Bonus

+5

Magic Resistance

The hazvongel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The hazvongel makes three Talon attacks.

Talon

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.

Blood Barrage (Recharge 5-6)

The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.