Head Chancellor of the Academy

Large fey, chaotic evil

Armor Class

14 (17 with mage armor)

Hit Points

171 (18d10 + 72)

Speed

30 ft.

Saves

Int +12, Wis +9, Cha +10

Skills

Arcana +12, Deception +10, Intimidation +10, Perception +9

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Elvish, Draconic, Giant

Challenge

16

Academic Aura

Any creature within 40 ft. of the chancellor has their Intelligence raised by 2 points and their Wisdom lowered by 4 points.

Innate Spellcasting

The chancellor's innate spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: detect magic, detect thoughts, locate object, tongues • 3/Day each: banishment, dimension door, hypnotic pattern, legend lore, magic missile, silence, suggestion, zone of truth • 2/Day each: enthrall, mage armor, mass suggestion, modify memory

Magic Resistance

The chancellor has advantage on saving throws against spells and other magical effects.

Regeneration

The chancellor regains 10 hit points at the start of his turn if he has at least 1 hit point.

Actions

Multiattack

The chancellor makes two melee attacks.

Rod of Righteousness

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 27 (6d8) force damage.