Headless Iron Golem

Large construct, Unaligned

Armor Class

20 (natural armor)

Hit Points

150 (10d10+50)

Speed

walk 30 ft.

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Languages

understands the languages of its creator but can't speak

Challenge

10

Fire Absorption

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Headless

It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.

Actions

Multiattack

The golem makes two melee attacks.

Slam

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.