Hedge Mage

Medium humanoid, Any Alignment

Armor Class

12 (15 with mage armor)

Hit Points

22 (4d8 + 4)

Speed

walk 30 ft.

Skills

arcana +4

Languages

Any two

Challenge

1

Proficiency Bonus

+2

Spellcasting

The hedge mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). The hedge mage has the following wizard spells prepared: • Cantrips (at will): chill touch, mage hand, shocking grasp • 1st level (4 slots): false life, mage armor, magic missile • 2nd level (3 slots): Melf's acid arrow, web

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.