Heir of Entropy

Medium humanoid (human), Chaotic Neutral

Armor Class

11 (14 with mage armor)

Hit Points

13 (3d8)

Speed

walk 30 ft.

Saves

Con +2, Cha +4

Skills

Arcana +3, Religion +3

Languages

Common and two other

Challenge

1

Spellcasting

The heir of entropy is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The heir of entropy has the following sorcerer spells prepared: • Cantrips (at will): fire bolt, message, shocking grasp, true strike • 1st level (4 slots): mage armor*, magic missile • 2nd level (2 slots): misty step, shatter *The heir of entropy casts these spells on itself before combat.

Aura of Entropy

The heir of entropy emanates an aura of entropy that interferes with the natural order of reality. The radius of the aura is 5 feet. Within this area, objects cannot be repaired (ex.: by mending spell) Additionally, all healing effects are hampered by the aura and require a DC 10 Constitution saving throw to function.

Careful Spell

When the heir of entropy casts a spell that forces other creatures to make a saving throw, it can protect some of those creatures from the spell's full force. To do so, it can spend 1 sorcery point and choose two of those creatures. A chosen creature automatically succeeds on its saving throw against the spell

Empowered Spell

When the heir of entropy rolls damage for a spell, you can spend 1 sorcery point to reroll two of the damage dice. The heir of entropy must use the new rolls. The heir of entropy can use empowered spell even if it has already used a different metamagic option during the casting of the spell.

Font of Magic (Recharges after a Long Rest)

The heir of entropy has three sorcery points. As a bonus action the heir of entropy can transform unexpended sorcery points into one spell slot on its turn, a 1st level spell slot for 2 points and a 2nd level spell slot for 3 slots. Alternatively, the heir of entropy can expend one spell slot and gain a number of sorcery points equal to the slot's level.

Actions

Dagger

Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 2) piercing damage

Touch of Entropy

The heir of entropy can destroy objects with its touch. If the object isn't being worn or carried, the touch of the heir of entropy destroys a tiny object. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid the touch of the heir of entropy. If the object touched is a non-magical weapon being carried, it takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. If the object touched is either a nonmagical armor or a nonmagical shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.