Hellcat (bezekira)

Large fiend, neutral evil

Armor Class

16 (natural armor)

Hit Points

136 (16d10 + 48)

Speed

40 ft.

Saves

Dex +8, Con +7

Skills

Acrobatics +8, Athletics +9, Perception +6, Stealth +12

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered; damage from spells

Damage Immunities

fire

Senses

blindsight 30 ft., darkvision 60 ft.

Languages

understands Infernal, telepathy 120 ft.

Challenge

10

Proficiency Bonus

+4

Darkness Dweller

Attacks made against a bezekira in bright or dim light have disadvantage.

Devil's Sight

Magical darkness doesn't impede the bezekira's darkvision.

Actions

Multiattack

The bezekira makes three Claw attacks. It can replace one of the attacks with a Bite attack.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) fire damage. The bezekira deals an extra 28 (8d6) fire damage when it hits a target with an attack and has advantage on the attack roll.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage, grasping the target with its mouth. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 17). The bezekira can't make a Bite attack while a creature is grappled in this way.