16 (natural armor)
136 (16d10 + 48)
40 ft.
Dex +8, Con +7
Acrobatics +8, Athletics +9, Perception +6, Stealth +12
bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered; damage from spells
fire
blindsight 30 ft., darkvision 60 ft.
understands Infernal, telepathy 120 ft.
10
+4
Attacks made against a bezekira in bright or dim light have disadvantage.
Magical darkness doesn't impede the bezekira's darkvision.
The bezekira makes three Claw attacks. It can replace one of the attacks with a Bite attack.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) fire damage. The bezekira deals an extra 28 (8d6) fire damage when it hits a target with an attack and has advantage on the attack roll.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage, grasping the target with its mouth. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 17). The bezekira can't make a Bite attack while a creature is grappled in this way.