19 (natural armor)
52 (8d10+8)
walk 10 ft., fly 60 ft.
Dex +5, Wis +3
cold
fire
darkvision 60 ft.
Infernal, telepathy 300 ft. (with other hellwasps only)
5
The hellwasp's weapon attacks are magical.
The hellwasp makes two attacks: one with its sting and one with its sword talons.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.