Hellwasp

Large fiend, Lawful Evil

Armor Class

19 (natural armor)

Hit Points

52 (8d10+8)

Speed

walk 10 ft., fly 60 ft.

Saves

Dex +5, Wis +3

Damage Vulnerabilities

cold

Damage Immunities

fire

Senses

darkvision 60 ft.

Languages

Infernal, telepathy 300 ft. (with other hellwasps only)

Challenge

5

Magic Weapons

The hellwasp's weapon attacks are magical.

Actions

Multiattack

The hellwasp makes two attacks: one with its sting and one with its sword talons.

Sting

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sword Talons

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.