Hengar Aesnvaard

Medium humanoid (human), Neutral Good

Armor Class

16 (studded leather armor, shield)

Hit Points

112 (15d8+45)

Speed

walk 30 ft.

Saves

Str +7, Dex +5, Con +6

Skills

Athletics +10, Intimidation +5, Survival +5

Languages

Any one language (usually Common)

Challenge

5

Brave

Hengar has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when Hengar hits with it (included in the attack).

Actions

Multiattack

Hengar makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.