Herald Of Undeath

Large undead, Lawful Evil

Armor Class

16 (natural armor)

Hit Points

152 (16d10+64)

Speed

walk 40 ft.

Saves

Str +6, Dex +8

Skills

Deception +7, Perception +5, Stealth +8

Damage Resistances

cold, lightning; bludgeoning, piercing, slashing from nonmagical weapons

Damage Vulnerabilities

radiant

Damage Immunities

necrotic, poison

Condition Immunities

charmed, exhaustion, paralyzed, poisoned, stunned, unconscious

Senses

darkvision 120 ft.

Languages

Common, Infernal

Challenge

11

Creeping Death

A creature that starts its turn within 10 feet of the herald must succeed on a DC 16 Constitution saving throw or take 13 (3d8) necrotic damage.

Magic Weapons

The herald's weapon attacks are magical.

Turn Resistance

The herald has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The herald of undeath makes two reaping scythe attacks or uses its Ray of Annihilation twice. If both reaping scythe attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or it is reduced to 0 hp.

Reaping Scythe

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 9 (2d8) necrotic damage.

Ray of Annihilation

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 18 (4d8) necrotic damage and the target must succeed on a DC 16 Charisma saving throw or be blinded for 1 round.