16 (natural armor)
152 (16d10+64)
walk 40 ft.
Str +6, Dex +8
Deception +7, Perception +5, Stealth +8
cold, lightning; bludgeoning, piercing, slashing from nonmagical weapons
radiant
necrotic, poison
charmed, exhaustion, paralyzed, poisoned, stunned, unconscious
darkvision 120 ft.
Common, Infernal
11
A creature that starts its turn within 10 feet of the herald must succeed on a DC 16 Constitution saving throw or take 13 (3d8) necrotic damage.
The herald's weapon attacks are magical.
The herald has advantage on saving throws against any effect that turns undead.
The herald of undeath makes two reaping scythe attacks or uses its Ray of Annihilation twice. If both reaping scythe attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or it is reduced to 0 hp.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 18 (4d8) necrotic damage and the target must succeed on a DC 16 Charisma saving throw or be blinded for 1 round.