15 (natural armor)
104 (11d10+44)
40 ft., fly 60 ft.
Dex +5, Con +7, Wis +4
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
poison, necrotic
poisoned
darkvision 120 ft.
Abyssal, telepathy 120 ft.
6
The herald has advantage on saving throws against spells and other magical effects.
Negative energy radiates from the herald in an aura with a 120-foot radius. Any creature in that area can't regain hit points.
The herald makes two attacks: one with its beak and one with its daws.
Melee Weapon Attack: +6 to hit, reach 5 ft,, one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. While diseased in this way, the target takes 9 (2d8) necrotic damage at the start of each of Its turns. The target can repeat the saving throw at the end of each of its turns, ending the disease on a success.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2dl0+3) slashing damage.
A 20-foot-radius cloud of disease extends out from the herald. The cloud spreads around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become diseased. While diseased in this way, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. A target can repeat the saving throw at the end of each of its turns, ending the disease on a success.