12 (15 with mage armor)
45 (7d8 + 14)
30 ft.
stealth +6, arcana +5, perception +4
necrotic
Common plus three more languages
4
+2
The remnant makes two Necrotic Surge attacks.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
The remnant casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13): • At will: mage armor, mage hand, prestidigitation • 1/Day each: bane, dimension door, web
The remnant becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentration on a spell). While partially incorporeal, the remnant has resistance to bludgeoning, piercing, and slashing damage.